Here are a few small textures for use in 3D rendering – all of these are 512 pixels square, but none of them are pre-tiled.
They will work without tiling, depending on your use. Below are some very quick sample renders showing the UNTILED textures in use.
Using the texture editor in your program will give you different results than you see below, so there are many possibilities for these textures.
Please remember to use these under the license show in the sidebar.
Bluemyst - a small texture of blue whisps and swirls, created using the Apophysis fractal renderer. This could be pretty useful for any space-type renders.
Rock Orange - created for using on rock meshes in Bryce 3D software, but it might be handy on a terrain or even mixed with another texture for a ground plane.
Rock Brown - the same texture as Rock Orange, only in shades of brown and taupe.
Green Crystal - a mix of an Apophysis render, a paint texture and overlayed photo of water created this crytal-like tealy-green texture.
The above is a small render using some of the textures listed in this post. The terrain was rendered simply using the Rock Brown exture, while the rock mesh was rendered with Rock Orange. The leaves of the tree object were rendered with green crystal and planet or orb was rendered with the Bluemyst texture. This render was done simply apply the texture to surface, without much in the way of fussing in the texture lab. Using the texture lab you can create a lot of different finishes with any of these textures.
Goldripple - this is another of my favourite textures. The colours of orange, red, amber and gold give it a very metallic feel and could work well as a metal texture, but as you can see in the render below, it also works reasonably well for other purposes.
This sample (above) was rendered using the Goldripple texture seen above. Here, the terrain object/mesh and the moon were rendered in Bryce using the texture with out any real adjustments in the texture lab. It makes for an interesting "otherworldly" feeling. For some reason, this render reminds me of a series of books by Edgar Rice Burrows - The Warlord of Mars. The books describe a lot of topological details...I guess that's why it reminds me of it (the red planet)...sorry, got a little off-topic there.
Circleswirls - another blue Apophysis abstract render, this time with some light yellowy-golden strings.
Soft Stripes - a texture of red and white in a somewhat striped design, but it's soft and feather with some interesting texture. This one is also the result of an Apohysis render.
Redbasket - The reddish coloured background strings and swirls were rendered in Apophysis, and the basket overlay was created using a filter in photoshop. You'll see in the sample rendered below that it gives some interesting effects when used in 3D programs.
The sample above was rendered in Bryce using "Soft Stripes" for the moon, "Red Basket" for the terrain, and Circleswirls for the water. You'll note the interesting effect "Red Basket" has given to the terrain - it looks very much like there are streams of water washing over the crevasses in the terrain, however, the only texture used on the terrain was Red Basket. Pretty fun.
Have a blast rendering some of these.


